Tuesday, May 22, 2012
PyCave Explorer Not As Far As We Would Have Liked
We didn't really get as far as we had hoped we would get for PyCaveExplorer. If I had more time, I would really like to get the circuits working for lighting instead of just a "wander around in the dark" scenario. I feel that I learned a lot of Python this quarter, but I didn't have enough time to implement it. I think the main part of the problem was scope. We tried to design a game that would be easy for us to code in Action Script 3, but we did not consider the time it would take us to learn Python. We should really go back and look at what we could have done faster and reassess the scope of the project. Then we can tackle the project again.
Monday, May 21, 2012
Learning Stuff
Forgot to mention this earlier in the quarter. At the beginning of this project, I knew nothing of Python or PyGame. Throughout the game making process I managed to learn how to execute pygame, learn the Python syntax, edit existing Python code and add my own code. I also learned a lot about the open source community.
The reason why I am bringing this up now, is because we are getting closer to finish the project. Looking back, I don't know how I would be able to do this without knowing the syntax and code I know now. I think I really learned a lot in this class. Hopefully, we can finish the project.
The reason why I am bringing this up now, is because we are getting closer to finish the project. Looking back, I don't know how I would be able to do this without knowing the syntax and code I know now. I think I really learned a lot in this class. Hopefully, we can finish the project.
PyCaveExplorer Nearing Completion
We have path finding. We have almost have a moving player. We have a start and end and random levels. All that's left is to finish up the moving dynamics of the player and the "fog" in the cave. The game should be completed tonight, now to get back to work.
Monday, May 14, 2012
Converting Stuff to Python
We now have a grid and a path finding algorithm working. We have also have an initial grid in Python that we will work off of. For the next couple days, we are going to try to port everything over to Python, using the same kind of logic and PyGame. We are also rethinking our end game goals and in game mechanics, but they should fall more or less into place once we get the grid and moving player working in PyGame.
Monday, May 7, 2012
Py Cave Explorer Prototype Nearly Done
Today I finished up the grid dependencies for the cave floor. This will allow me to use a recursive function to find a path in the cave. With some help from Jen, I was able to solidify some of that code and begin work on the recursive function. Soon, we will be porting the flash prototype over to python and implementing the lighting and place-able mirror functions. So far, I have learned that proper commenting is extremely important when working in groups. Even if the group only has two people, proper commenting could save time and help each member understand the code and the thought processes behind them.
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