Thursday, March 29, 2012

My Soft Spot for Text-Adventure Games

As technology becomes more and more advanced, the age of the closet programmer with a lone text adventure game comes to end. I happened to find Git Hub user Phyxius who was developing an educational text adventure game called "Text-Adventure" in C#. The game revolved around a typical east-west-north-south layout, with basic commands such as "examine", "take", "talk" and "inventory". However, when I started to play the game, I was mortified to find that there was no "help" command. How on Earth are players going to know what commands to type? Guess and check? RTFD? No, I say! They need a help command. It is the one standard of all text adventure games. Without it, it is just a screen with text.

I took it upon myself to help Phyxius out. I added a neat little help function into his generic class, right next to the info dispatcher (responsible for dishing out the command text). Now others who want to play the game can have a much easier time. Here's a link to the Git Hub project. Check it out: https://github.com/Phyxius/Text-Adventure

1 comment:

  1. I also love playing different adventure games in my PC or either in browser games because adventure games are challenging and can really bring fun to me.

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